The next generation of virtual environments for training is oriented towards collaborative aspects. Therefore, we have decided to enhance our platform for virtual training environments, adding collaboration opportunities and integrating humanoids. In this paper we put forward a model of humanoid that suits both virtual humans and representations of real users, according to collaborative training activities. We suggest adaptations to the scenario model of our platform making it possible to write collaborative procedures. We introduce a mechanism of action selection made up of a global repartition and an individual choice. These models are currently being integrated and validated in GVT1, a virtual training tool for maintenance of military equipments, developed in collaboration with the French company NEXTER-Group. © Springer-Verlag Berlin Heidelberg 2007.
CITATION STYLE
Gerbaud, S., Mollet, N., & Arnaldi, B. (2007). Virtual environments for training: From individual learning to collaboration with humanoids. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 4469 LNCS, pp. 116–127). Springer Verlag. https://doi.org/10.1007/978-3-540-73011-8_14
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