With the emergence of WebGL as an online 3D standard and Facebook’s purchase of the Oculus’s head mounted display (HMD) technology comes a renewed interest in the form and function of online 3D virtual worlds, spaces and interfaces. As a starting point for exploring 3D virtual form and function, this chapter offers an overview of virtual art gallery design through videogame scholar Jesper Juul’s framework of rules and fictions. Applied to non-game, creative, function-oriented, 3D virtual art galleries, the lens of rules and fictions offers revealing insights on the design choices of this new medium.
CITATION STYLE
Guynup, S. (2016). Virtual Reality, Game Design, and Virtual Art Galleries. In Springer Series on Cultural Computing (pp. 149–166). Springer. https://doi.org/10.1007/978-3-319-28722-5_10
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