The problem of isometry-invariant representation and comparison of surfaces is of cardinal importance in pattern recognition applications dealing with deformable objects. Particularly, in three-dimensional face recognition treating facial expressions as isometries of the facial surface allows to perform robust recognition insensitive to expressions. Isometry-invariant representation of surfaces can be constructed by isometrically embedding them into some convenient space, and carrying out the comparison in that space. Presented here is a discussion on isometric embedding into script S sign3, which appears to be superior over the previously used Euclidean space in sense of the representation accuracy. © Springer-Verlag Berlin Heidelberg 2005.
CITATION STYLE
Bronstein, A. M., Bronstein, M. M., & Kimmel, R. (2005). Isometric embedding of facial surfaces into script S sign3. In Lecture Notes in Computer Science (Vol. 3459, pp. 622–631). Springer Verlag. https://doi.org/10.1007/11408031_53
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