How 3D interaction metaphors affect user experience in collaborative virtual environment

15Citations
Citations of this article
52Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

In this paper we presents the results of our experimental study which aims to understand the impact of three interaction 3D metaphors (ray casting, GoGo, and virtual hand) on the user experience in a semi-immersive collaborative virtual environment (the Braccetto System). For each session, participants are grouped in twos to reconstruct a puzzle by an assemblage of cubes. The puzzle to reconstruct corresponds to a gradient of colors. We found that there is a significant difference in the user experience by changing the interaction metaphor on the copresence, awareness, involvement, collaborative effort, satisfaction usability, and preference. These findings provide a basis for designing 3D navigation techniques in a CVE. Copyright © 2011 Hamid Hrimech et al.

Cite

CITATION STYLE

APA

Hrimech, H., Alem, L., & Merienne, F. (2011). How 3D interaction metaphors affect user experience in collaborative virtual environment. Advances in Human-Computer Interaction, 2011. https://doi.org/10.1155/2011/172318

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free