Robotics and virtual worlds: An experiential learning lab

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Abstract

Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed. © 2013 Springer-Verlag.

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Caci, B., D’Amico, A., & Chiazzese, G. (2013). Robotics and virtual worlds: An experiential learning lab. In Advances in Intelligent Systems and Computing (Vol. 196 AISC, pp. 83–87). Springer Verlag. https://doi.org/10.1007/978-3-642-34274-5_19

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