On semantic gamification

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Abstract

The purpose of this essay is to study the extent in which the semantics for different logical systems can be represented game theoretically. I will begin by considering different definitions of what it means to gamify a semantics, and show completeness and limitative results. In particular, I will argue that under a proper definition of gamification, all finitely algebraizable logics can be gamified, as well as some infinitely algebraizable ones (like Lukasiewicz) and some non-algebraizable (like intuitionistic and van Fraassen supervaluation logic).

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Quintana, I. O. (2017). On semantic gamification. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10119 LNCS, pp. 183–197). Springer Verlag. https://doi.org/10.1007/978-3-662-54069-5_14

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