Motivating students' participation in a computer networks course by means of magic, drama and games

11Citations
Citations of this article
39Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

The recent economic crisis has forced many universities to cut down expenses by packing students into large lecture groups. The problem with large auditoria is that they discourage dialogue between students and faculty and they burden participation. Adding to this, students in computer science courses usually find the field to be full of theoretical and technical concepts. Lack of understanding leads them to lose interest and / or motivation. Classroom experience shows that the lecturer could employ alternative teaching methods, especially for early-year undergraduate students, in order to grasp their interest and introduce basic concepts. This paper describes some of the approaches that may be used to keep students interested and make them feel comfortable as they comprehend basic concepts in computer networks. The lecturing procedure was enriched with games, magic tricks and dramatic representations. This approach was used experimentally for two semesters and the results were more than encouraging. © 2014 Hilas and Politis; licensee Springer.

Cite

CITATION STYLE

APA

Hilas, C. S., & Politis, A. (2014). Motivating students’ participation in a computer networks course by means of magic, drama and games. SpringerPlus, 3(1), 1–12. https://doi.org/10.1186/2193-1801-3-362

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free