This work discusses an approach to seamlessly integrate real and virtual scene content by on-the-fly 3D scene modeling and dynamic scene interaction. The key element is a ToF-depth camera, accompanied by color cameras, mounted on a pan-tilt head. The system allows to scan the environment for easy 3D reconstruction, and will track and model dynamically moving objects like human actors in 3D. This allows to compute mutual occlusions between real and virtual objects and correct light and shadow generation with mutual light interaction. No dedicated studio is required, as virtually any room can be turned into a virtual studio with this approach. Since the complete process operates in 3D and produces consistent color and depth sequences, this system can be used for full 3D TV production. © 2009 Springer Berlin Heidelberg.
CITATION STYLE
Koch, R., Schiller, I., Bartczak, B., Kellner, F., & Köser, K. (2009). MixIn3D: 3D mixed reality with ToF-camera. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5742 LNCS, pp. 126–141). https://doi.org/10.1007/978-3-642-03778-8_10
Mendeley helps you to discover research relevant for your work.