6. The broken toy tactic: Clockwork worlds and activist games

  • Schleiner A
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Abstract

… Cambridge, MA: The MIT Press. Csikszentmihalyi, M. 1990. Flow: The psychology of optimal experience. New York: Harper & Row. Flanagan, M. 2009. Critical play: Radical game design … Game. —. 2003b. Simulation versus narrative. Introduction to ludology …

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APA

Schleiner, A.-M. (2019). 6. The broken toy tactic: Clockwork worlds and activist games. In The Playful Citizen (pp. 121–137). Amsterdam University Press. https://doi.org/10.1515/9789048535200-007

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