Using Serious Games and Motion Tracking for Physical Rehabilitation

2Citations
Citations of this article
5Readers
Mendeley users who have this article in their library.
Get full text

Abstract

Tele-rehabilitation has evolved significantly in recent years thanks to the latest advances and low cost of the 3D movement acquisition technologies. Autonomous physical rehabilitation from home through the use of serious games requires measuring angles of interest and compensatory angles of the patients when they perform the exercises. this work has been focused in creating a game with an architecture based on the Unity 3D engine to support rehabilitation activities. It encompasses the acquisition of an articulated skeleton, the customization of a character (avatar) in friendly scenes, and the compute of the required angles to evaluate a set of exercises.

Cite

CITATION STYLE

APA

Solórzano, S., Espinosa-Alvarez, P. D., Jimenes-Vargas, K., & Pérez-Medina, J. L. (2021). Using Serious Games and Motion Tracking for Physical Rehabilitation. In Advances in Intelligent Systems and Computing (Vol. 1269 AISC, pp. 180–185). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-58282-1_29

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free