Interactive Rembrandt lighting design

0Citations
Citations of this article
8Readers
Mendeley users who have this article in their library.
Get full text

Abstract

The paper presents an efficient way of designing lighting setup for rendering 3D face model. Specifically, we focus on obtaining lighting direction for Rembrandt lighting. A Rembrandt patch is a triangle defined as the bright region surrounded by self and cast shadows on a check area, and we use the self- and cast-shadow curves for computing the direction of main lighting. A user graphically specifies a Rembrandt patch on a 3D model. From the user input, lighting directions are estimated from the cast- and self-shadow geometry on a 3D face model. The final lighting direction is decided among the candidates predicted by the self and cast shadows. The presented method lets a user interactively design and achieve Rembrandt lighting by alleviating repetitive manual search for the light direction by trial and error. Experimental results show the effectiveness of the presented method. It suggests appropriate Rembrandt lighting directions quickly and easily. © Springer-Verlag Berlin Heidelberg 2005.

Cite

CITATION STYLE

APA

Joe, H., Seo, K. C., & Lee, S. W. (2005). Interactive Rembrandt lighting design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3767 LNCS, pp. 339–349). https://doi.org/10.1007/11581772_30

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free