In this work, we describe an approach for modeling and simulating group behaviors for pursuit-evasion that uses a graph-based representation of the environment and integrates multi-agent simulation with roadmap-based path planning. We demonstrate the utility of this approach for a variety of scenarios including pursuit-evasion on terrains, in multi-level buildings, and in crowds. © 2010 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Rodriguez, S., Denny, J., Zourntos, T., & Amato, N. M. (2010). Toward simulating realistic pursuit-evasion using a roadmap-based approach. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 6459 LNCS, pp. 82–93). https://doi.org/10.1007/978-3-642-16958-8_9
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