Efficient Rendering of High-Detailed Objects Using a Reduced Multi-resolution Hierarchy

0Citations
Citations of this article
2Readers
Mendeley users who have this article in their library.
Get full text

Abstract

In the field of view-dependant continuous level of detail of triangle-meshes it is often necessary to extract the current LOD triangle by triangle. Thus, triangle strips are only of very limited use, or only usable with a high effort. In this work a method is proposed that allows a stepwise reduction of a great, fine stepped LOD hierarchy by merging nodes. The result of this process is a reduced hierarchy, which allows the extraction of many neighboring static triangles in one step, so that triangle strips are applicable more efficiently. We show that this results in a significant decimation of processed vertices without loosing a smooth LOD transition. © Springer-Verlag Berlin Heidelberg 2007.

Cite

CITATION STYLE

APA

Holst, M., & Schumann, H. (2007). Efficient Rendering of High-Detailed Objects Using a Reduced Multi-resolution Hierarchy. In Communications in Computer and Information Science (Vol. 4 CCIS, pp. 31–43). Springer Verlag. https://doi.org/10.1007/978-3-540-75274-5_2

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free