An incentive mechanism for game-based QoS-aware service selection

3Citations
Citations of this article
7Readers
Mendeley users who have this article in their library.

This article is free to access.

Abstract

QoS-aware service selection deals with choosing the service providers from the candidates which are discovered to fulfill a requirement, while meeting specific QoS constraints. In fact, the requester and its candidate service providers usually are autonomous and self-interested. In the case, there is a private information game of the service selection between a requester and its candidate providers. An ideal solution of the game is that the requester selects and reaches agreement about the interest allocation with the high-QoS and low-cost service providers. This paper proposes an approach to design a novel incentive mechanism to get the ideal solution of the game. The incentive mechanism design is solved as a constrained optimization problem. Finally, the experiments are performed to show the effectiveness of the incentive mechanism. © 2013 Springer-Verlag.

Cite

CITATION STYLE

APA

Wang, P., & Du, X. (2013). An incentive mechanism for game-based QoS-aware service selection. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8274 LNCS, pp. 491–498). https://doi.org/10.1007/978-3-642-45005-1_38

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free