This contribution describes a series of design sketches for a playful digital application designed to trigger reminiscence in older adults. The goal of the intervention is to be a preventive measure against cognitive disabilities such as dementia and Alzheimer's disease. Research shows that reminiscence and cognitive activities are beneficial in this area. The presented sketches have been developed as part of a design workshop and are based upon the results of a focus group study which involved older adults, their families, experts and care personnel. The ideas are all rooted within the context of the project which revolves around the playful use of media such as photos, video clips and audio recordings. These personal media artifacts shall trigger reminiscence and engage players cognitively. © 2013 Springer-Verlag.
CITATION STYLE
Luckner, N., Kayali, F., Hödl, O., Purgathofer, P., Fitzpatrick, G., Mosor, E., … Stamm, T. (2013). From research to design - Sketching a game to trigger reminiscence in older adults. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7946 LNCS, pp. 617–624). https://doi.org/10.1007/978-3-642-39062-3_41
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