Interface of augmented reality game using face tracking and its application to advertising

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Abstract

This paper proposes the face interface method which can be used in recognizing gamer's movements in the real world for application in the cyber space so that we could make three-dimensional space recognition motion-based game. The proposed algorithm is the new face recognition technology which incorporates the strengths of two existing algorithms, CBCH and CAMSHIFT and its validity has been proved through a series of experiments. Moreover, for the purpose of the interdisciplinary studies, concepts of advertising have been introduced into the three-dimensional motion-based game to look into the possible new beneficiary models for the game industry. This kind of attempt may be significant in that it tried to see if the advertising brand when placed in the game could play the role of the game item or quest. The proposed method can provide the basic references for developing motion-based game development. © 2010 Springer-Verlag.

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APA

Lee, Y. J., & Lee, Y. J. (2010). Interface of augmented reality game using face tracking and its application to advertising. In Communications in Computer and Information Science (Vol. 78 CCIS, pp. 614–620). https://doi.org/10.1007/978-3-642-16444-6_77

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