This research is a study on the adaptation of a training program aimed to increase focused attention into a computer. It aims to develop a tool for such training by applying some adaptations into a computer program (software). This study uses concurrent mixed methods (using quantitative and qualitative research methods at the same time). In the first process, the software was assessed by a Game Developer expert and three child and adolescence clinical psychologists. The expert of Game Developer suggests a change of the intensity of the color of the stimulus and the screen background. Using the Content Validity index (CVI) technique, the psychologists found that the “Attention Focus Training” software has a value of S-CVI/Average (S-CVI/AVE) = .91 (> .80), indicating its conformity to the existing theories. The next stage is user experience by three child and adolescence clinical psychologists, conducted by comparing the use of the software and manual tools. It shows that the software is more practical and tends to have less negative bias.
CITATION STYLE
Ummul Muttaqinah, A., Qodariah, L., & Dermawan Purba, F. (2021). Validasi Aplikasi Komputer untuk Peningkatan Fokus Atensi pada Anak dengan Gangguan Pemusatan Perhatian (GPP). Psikologika: Jurnal Pemikiran Dan Penelitian Psikologi, 26(1), 101–120. https://doi.org/10.20885/psikologika.vol26.iss1.art6
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