Using real objects to communicate with virtual characters

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Abstract

We present an interactivc installation with life-size virtual agents that inform, entertain, encourage, and assist visitors during the process of building a car. It will be installed as an exhibit in an automobile theme park. Visitors can take car elements from a shelf and put them on a workbench. The virtual agents continually comment the visitor's actions and the current state of the construction. We use Radio Frequency Identification (RFlD) devices lo monitor the location of the car elements. This tsechnology allows us to design a natural, unobtrusive and robust interaction by letting the visitors using real objects to communicate with our virtual characters. We show how such an interactive presentation can be created with our SceneMaker authoring tool. We address the problem of authoring content for a large number of combinations and we explain how to design the interaction for an installation where visitors can do anything at anytime. © Springer-Verlag Berlin Heidelberg 2005.

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APA

Gebhard, P., & Klesen, M. (2005). Using real objects to communicate with virtual characters. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 3661 LNAI, pp. 99–110). https://doi.org/10.1007/11550617_9

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