Augmenting reality technology is changing the face of retail and altering consumer purchasing decisions wherever it is used, whether on home computers, mobile devices, or in kiosks in stores. This is because the technologies behind these applications are becoming increasingly affordable and sufficiently cheap that developers are exploiting their greatest potential to bring about a revolution in the way purchases aremade. In this paper, we describe our experiences of designing an augmented reality dressing room where 3D models of the clothing are overlaid with a cameracaptured color image to achieve the function of a virtual mirror. In this way, customers can move around to decide whether the clothing suits and fits them well. The project is implemented in Unity 4 Pro in combination with Microsoft Kinect 2 for the tracking process. In this paper, we discuss design issues and technical implementation and prospects for further development of the techniques.
CITATION STYLE
Erra, U., & Colonnese, V. (2015). Experiences in the development of an augmented reality dressing room. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 9254, pp. 467–474). Springer Verlag. https://doi.org/10.1007/978-3-319-22888-4_35
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