This paper describes early stages of an educational project focused on using gamification in architecture education. The state of the art of gamification technologies applied to education, architecture and urban design, is introduced, as well as main objectives of the project. It is based on the use of virtual reality systems on urban spaces to asses motivational, social, and spatial competences in an educational context. Finally, assessment methodology and previous design concepts are discussed.
CITATION STYLE
Fonseca, D., Villagrasa, S., Navarro, I., Redondo, E., Valls, F., & Sánchez, A. (2017). Urban gamification in architecture education. In Advances in Intelligent Systems and Computing (Vol. 571, pp. 335–341). Springer Verlag. https://doi.org/10.1007/978-3-319-56541-5_34
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