Introduction: Probing Experience

  • Westerink J
  • Ouwerkerk M
  • Overbeek T
  • et al.
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Abstract

The longer-term use of multi-view 3D displays in gaming and TV applications was investigated in two experiments. Participants played a video game on a 20′ 3D monitor (experiment 1) or watched a movie on a 42\t" 3D display for 90 minutes (experiment 2); half of the time in 3D, the other half in 2D with the same temporal and spatial resolution as the 3D mode. Meanwhile, galvanic skin response and heart rate were measured (both assumed to assess emotions and presence), followed by questionnaires at the end of each session. Gaming performance (experiment 1) and memory performance (experiment 2) were also measured. The results show that 3D displays provoke significantly higher positive emotions and stronger feelings of presence than 2D displays in the gaming application, and are highly preferred by a large majority (85%) of the participants. Watching TV on a 3D display does not significantly evoke more emotions than on 2D displays, although a trend towards an increase in emotions is found, and 3D is preferred above 2D, or at least not found to be annoying by 95% of the participants. In conclusion, 3D displays have added value in gaming applications, and to a lesser extent to TV applications with a relatively low amount of depth added.

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APA

Westerink, J. H. D. M., Ouwerkerk, M., Overbeek, T. J. M., Pasveer, W. F., & Ruyter, B. de. (2008). Introduction: Probing Experience. In Probing Experience From Assessment of User Emotions and Bejaviour to Development of Products (Vol. 8, pp. 1–3). Retrieved from http://www.springerlink.com/index/10.1007/978-1-4020-6593-4

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