Student engagement is an essential element for learning. Active learning has been consistently shown to increase student engagement and hence learning. Hands-on activities are one of the many active learning approaches. These activities vary from structured laboratory experiments on one end of the spectrum to virtual gaming environments and to for example building a solar car on the other end. Active learning has also been credited for developing critical thinking skills that promote metacognition. We have used virtual and real environments to promote student engagement and provide opportunities for developing a deeper understanding of science, technology, engineering, and mathematics (STEM) concepts. Several learning modules have been developed utilizing Unmanned Aerial Systems (UAS) with autonomous flight capabilities and a flight simulation environment . In this paper we explain three modules. Based on a survey, students reported positve impact of these modules and of the opportunity to assemble the UAS.
CITATION STYLE
Aji, C. A., & Khan, M. J. (2015). Virtual To Reality: Teaching Mathematics And Aerospace Concepts To Undergraduates Using Unmanned Aerial Systems And Flight Simulation Software. Journal of College Teaching & Learning (TLC), 12(3), 177–188. https://doi.org/10.19030/tlc.v12i3.9342
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