This paper proposes a fast computation elastic model. It was constructed by a small number of elements. Elastic objects are constructed in various sizes of elements. Small elements are laid out on the surface and larger elements are confined to the center. A variety of element shapes and the way they fit into any voxel-based shape are presented here. It effectively reduces the number of elements, and saves computation time. This elastic element model is directed to the duties of real-time processing, performing consistent restoration, and being applicable to any shape of polyhedron elements.
CITATION STYLE
Miyazaki, S., Hasegawa, J., Yasuda, T., & Yokoi, S. (2002). Acceleration of Elastic Model’s Motion Computation Based on Elastic Element Reduction. In Advances in Modelling, Animation and Rendering (pp. 239–246). Springer London. https://doi.org/10.1007/978-1-4471-0103-1_15
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