New developments in the area of 3D content have highlighted the need for the 3D content user experience evaluation within different media such as television, cinema, mobile and games. The goal of this paper is to present a theoretical approach and some preliminary data that tries to address the lack of an agreed definition of user experience, tackling the need for methodological guidelines in measuring user experience with 3D content. We propose that a number of cognitive and emotional processes need to be taken into account in order to fully understand the user experience with this type of content. We present a preliminary study that provides evidence about the importance of memory and attentional processes in the measurement of the user experience with stereoscopic content. © 2012 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering.
CITATION STYLE
Navarro-Prieto, R., & Parra, E. (2012). Towards a comprehensive definition of user experience for 3D content. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (Vol. 60 LNICST, pp. 51–59). https://doi.org/10.1007/978-3-642-35145-7_7
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