The semiotics of space and time in interaction design

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Abstract

Since the 1960s artists have been experimenting with the multiple dimensions of electronic art. Their art can inform other disciplines, including interaction design. Digital art has led to new semantic structures that can be applied to human-computer interface design. This paper presents an analysis of the semiotics of the digital image and interaction design, and the new semantic structures that are defined by digital art research and praxis, kinesthetic design, cognitive mapping, and cross-modal perception. The paper also proposes the development of new software tools for designing and visualizing the information architecture, navigation, and cognitive and sensory relationships in a virtual information space. These tools can facilitate the exploration of the unique semantic dimensions that define these interactive environments.

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Search, P. (2018). The semiotics of space and time in interaction design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10918 LNCS, pp. 241–255). Springer Verlag. https://doi.org/10.1007/978-3-319-91797-9_17

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