Consider a game in which edges of a graph are provided a pair at a time, and the player selects one edge from each pair, attempting to construct a graph with a component as large as possible. This game is in the spirit of recent papers on avoiding a giant component, but here we embrace it. We analyze this game in the offline and online setting, for arbitrary and random instances, which provides for interesting comparisons. For arbitrary instances, we find a large lower bound on the competitive ratio. For some random instances we find a similar lower bound holds with high probability (whp). If the instance has 1/4(1 + ε)n random edge pairs, when 0 < ε ≤ 0.015, we give an online algorithm which finds a component of size Ω(n) whp. © Springer-Verlag 2004.
CITATION STYLE
Flaxman, A., Gamarnik, D., & Sorkin, G. B. (2004). Embracing the giant component. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2976, 69–79. https://doi.org/10.1007/978-3-540-24698-5_11
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