This paper presents a car racing simulator game called Racer, in which the human player races a car against three game-controlled cars in a three-dimensional environment. The objective of the game is not to defeat the human player, but to provide the player with a challenging and enjoyable experience. To ensure that this objective can be accomplished, the game incorporates artificial intelligence (AI) techniques, which enable the cars to be controlled in a manner that mimics natural driving. The paper provides a brief history of AI techniques in games, presents the use of AI techniques in contemporary video games, and discusses the AI techniques that were implemented in the development of Racer. A comparison of the AI techniques implemented in the Unity platform with traditional AI search techniques is also included in the discussion.
CITATION STYLE
Chan, M. T., Chan, C. W., & Gelowitz, C. (2015). Development of a Car Racing Simulator Game Using Artificial Intelligence Techniques. International Journal of Computer Games Technology, 2015. https://doi.org/10.1155/2015/839721
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