break; is an allegorical and reflexive first person video-game that invites the player to reflect on escapism by offering a fragmented view of broken systems and abuse. In break; the player looks through the eyes of a boy who chooses to disconnect and to live in an isolated reality of his own making.
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CITATION STYLE
Rodrigues, V., Poncelet, R., Hulm, G., & Donnelly, G. (2016). Break. In Proceedings of the 30th International BCS Human Computer Interaction Conference, HCI 2016 (Vol. 2016-July, pp. 1–2). BCS Learning and Development Ltd. https://doi.org/10.14236/ewic/HCI2016.53