Learning instruments: Baroque music gets game

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Abstract

In the context of diminishing opportunities for music learning in formal education, our team of educational researchers was given the opportunity to create a learning game for the Tafelmusik Baroque Orchestra in Toronto, Canada. In this chapter, we document the design and play-testing of a Flash-based Baroque music game, Tafelkids: The Quest for Arundo Donax, focusing on the tensions that arose between the directive to include historical facts about Baroque music and culture on one hand and, on the other, the need to produce opportunities for pleasurable play for an audience aged 8-14. We begin by setting out the concept of “ludic epistemology” in order to situate our design efforts within an emerging pedagogical paradigm, and we review key instances in our design process where we encountered this tension between two very different notions about the relationship of play to learning. Similar tensions arose in our play-testing sessions with over 150 students. We conclude with a discussion of the particular challenges for this educational game in enacting a bridge from propositions to play, digitally remediating a traditional approach to Baroque music education to address the broader epistemological question of what and how we come to know through play.

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APA

Jenson, J., De Castell, S., Taylor, N., Droumeva, M., & Fisher, S. (2012). Learning instruments: Baroque music gets game. In Computer Games and New Media Cultures: A Handbook of Digital Games Studies (pp. 585–602). Springer Netherlands. https://doi.org/10.1007/978-94-007-2777-9_37

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