Internal-evolution driven growth in creation-annihilation cyclic games

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Abstract

In this paper, the domain growth process in a novel kind of cyclic game is investigated by similation method. Different with the classical cyclic games, this process is called "creation-annihilation process", in which is just like the autocatalysis system. The results of numerical simulations show that the domain growth in such cyclic games with four or five states has a special feature: the growing domain usually has a stable boundary, and the growth is driven by the internal-evolution of the domain. Considering with the widespread of the cyclic autocatalysis in organism activities, such internal-evolution driven growth could be universal in many organism systems. © 2009 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering.

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Han, X. P., Jiang, L. L., Zhou, T., & Wang, B. H. (2009). Internal-evolution driven growth in creation-annihilation cyclic games. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (Vol. 5 LNICST, pp. 2377–2387). https://doi.org/10.1007/978-3-642-02469-6_115

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