In this demo we present a testbed environment for Peerto-Peer (P2P) game architectures. It is based on Planet PI4, an online multiplayer game whose gameplay provides a standard workload for a set of gaming-specific network interfaces. Its pluggable architecture allows for the evaluation and comparison of existing and new P2P networking approaches. Planet PI4 can run on a real network for prototypical evaluation as well as in a discrete-event simulator providing a reproducible environment.
CITATION STYLE
Lehn, M., Leng, C., Rehner, R., Triebel, T., & Buchmann, A. (2011). An online gaming testbed for Peer-to-Peer architectures. In Proceedings of the ACM SIGCOMM 2011 Conference, SIGCOMM’11 (pp. 474–475). https://doi.org/10.1145/2018436.2018528
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