The ethics of video games: Mayhem, death, and the training of the next generation

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Abstract

There is a significant and previously unidentified ethics problem with many e-games; many of them are designed in such a way that they encourage and train game players to follow a narrow and dangerous model of decision making. It is argued that extending this model of decision making beyond an e-game's virtual reality has significant negative societal consequences. Unfortunately most e-game courses focus primarily on game engine design and other technical issues. E-game curricula and e-game designers need to follow standards which recognize this ethical concern and recognize that their work is not independent from the societal impacts of the technology they develop. Modifying design approaches can reduce the problems caused by the ethical decision making model. © 2010 Springer Science + Business Media, LLC.

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Gotterbarn, D. (2010). The ethics of video games: Mayhem, death, and the training of the next generation. Information Systems Frontiers, 12(4), 369–377. https://doi.org/10.1007/s10796-009-9204-x

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