Factors affecting the gaming experience of older adults in community and senior centres

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Abstract

This study investigated whether a Wii Bowling tournament could improve older adults’ attitudes towards digital games and factors affecting their gaming experience. This study applied a two-group pre-post design. A total of 142 older adults aged 60 and over were recruited from 14 community and senior centers (N = 81 in the experimental group; N = 61 in the control group). The participants in the experimental group formed a total of 21 teams, which played against one another once a week for a period of eight weeks. The findings indicated that the Wii Bowling tournament improved older adults’ attitudes towards digital games (t=2.53, p=.01). More importantly, the authors identified six factors that contributed to the positive gaming experience of older adults in community and senior centers.

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Zhang, F., Hausknecht, S., Schell, R., & Kaufman, D. (2017). Factors affecting the gaming experience of older adults in community and senior centres. In Communications in Computer and Information Science (Vol. 739, pp. 464–475). Springer Verlag. https://doi.org/10.1007/978-3-319-63184-4_24

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