The education in Industry 4.0 is a key factor to improve product quality and its efficiency, be competitive, enhance safety, security and sustainability. In this context C-LAB project aims at developing a game-simulation framework able to generate game-based learning tools personalized to the specific business and role of users. The intended users are both company employees and students who will shortly enter into the working market. The first prototype of the game was evaluated by informatics students in terms of perceived usability. The data reveal that the game was appreciated by the students and some improvements were identified.
CITATION STYLE
Rossano, V., Lanzilotti, R., & Roselli, T. (2020). A Simulation Game to Acquire Skills on Industry 4.0. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 12425 LNCS, pp. 730–738). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-030-60128-7_53
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