Modern game engines such as Unity make prototyping and developing experiences for virtual and mixed reality contexts increasingly accessible and efficient, and their value has long been recognized by the scientific community as well. However, these game engines do not have the capabilities to control virtual embodied characters, situated in such environments, with the same expressiveness, flexibility, and generalizability, as offered by modern BML realizers that generate synchronized multimodal behavior from Behavior Markup Language (BML). We implemented a Unity embodiment bridge to the Articulated Social Agents Platform (ASAP) to combine the benefits of a modern game engine and a modern BML realizer. The challenges and solutions we report can help others integrate other game engines with BML realizers, and we end with a glimpse at future challenges and features of our implementation.
CITATION STYLE
Kolkmeier, J., Bruijnes, M., Reidsma, D., & Heylen, D. (2017). An ASAP Realizer-Unity3D bridge for virtual and mixed reality applications. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 10498 LNAI, pp. 227–230). Springer Verlag. https://doi.org/10.1007/978-3-319-67401-8_27
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