Internet gaming disorder (IGD) (formerly known as video game addiction) is characterized by a pattern of persistent and recurring video game behavior leading to clinically significant impairment or distress for a period of 12 months. The objective of the following state-of-the-art analysis is to comment on the challenges and opportunities of the DSM-5 and ICD-regarding the diagnosis of IGD that is still being developed. With this purpose in mind, possible technological addictions that are not included in the DSM-5 are reviewed and some of their advantages, challenges, and opportunities are commented on, including severity of effects, age of the most affected population, freemium vs. pay-to-play games, the risk of pathologizing daily life, e-Sports, and the health services portfolio.
CITATION STYLE
Carbonell, X. (2020). EL DIAGNÓSTICO DE ADICCIÓN A VIDEOJUEGOS EN EL DSM-5 Y LA CIE-11: RETOS Y OPORTUNIDADES PARA CLÍNICOS. Papeles Del Psicólogo - Psychologist Papers, 41(2). https://doi.org/10.23923/pap.psicol2020.2935
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