This paper summarizes the results of Workshop #14 held at ECOOP 2003. The goal of this one-day workshop was to discuss ideas on what and how to teach Software Development. The workshop focused on using patterns and concrete examples. Participants were encouraged to submit a small but concrete project (documentation and the running application). Based on the project, workshop presenters were encouraged to submit a paper including fields like: Teaching environment, Important teaching areas, Pedagogy, Feedback from industry etc. As a main topic, participants discussed, that there are not enough concrete examples made public, which could help in software development. © Springer-Verlag 2004.
CITATION STYLE
Angster, E., Bergin, J., & Sipos, M. (2004). Patterns in teaching software Development. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 3013, 130–142. https://doi.org/10.1007/978-3-540-25934-3_13
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