Human emotional capabilities have recently been considered essential in decision making. An emotional model applied to the Gambling Task game is outlined here. The aim is to be able to simulate a human behavior with respect to the emotional feedback created by the environment. To do so, an OCC (Ortony, Clore and Collins) model emotion type is used to define several criteria representing a human emotional structure. Moreover, a probabilistic graph is brought into play for the behavior representation through the game environment. Results are promising and show that the emotional reactivity is coherent and globally lead the player to his objectives. © 2009 Springer-Verlag Berlin Heidelberg.
CITATION STYLE
Mahboub, K., & Jay, V. (2009). Simulation of emotional processes in decision making. Understanding Complex Systems, 2009, 165–175. https://doi.org/10.1007/978-3-540-88073-8_14
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