This paper investigates the use of WebGL (Web-based Graphics Library)-based interactive graphics technologies in realization of an immersive virtual reality (VR) platform for hands-on laboratory instruction in distance engineering education. Realizing the fact that the Web and 3D graphics are currently ubiquitous in desktop and mobile devices, we present a proof-of-concept approach that provides an inexpensive alternative of complex and costly immersive VR simulators. A prototype implementation of the proposed approach is also presented in order to demonstrate the convenience of VR platform in distance education in engineering technology.
CITATION STYLE
Bal, M., & Abrishambaf, R. (2017). Using WebGL in developing interactive virtual laboratories for distance engineering education. In ASEE Annual Conference and Exposition, Conference Proceedings (Vol. 2017-June). American Society for Engineering Education. https://doi.org/10.18260/1-2--27888
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