Practical psychiatry: Taking gaming seriously – a primer for psychiatrists on gamers and gaming culture

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Abstract

Objective: Up to three billion, of the eight billion people in the world, play videogames. Gaming is a significant global sociocultural influence. This primer will aid psychiatrists in understanding sociocultural milieux of gamers, who include patients and their communities. Method: A rapid narrative review. Results: Benefits include expression of personality, identity and culture through social aspects of gaming. Improved physical health, neurocognition, self-efficacy and quality of life are associated with gaming in those with certain mental health disorders including schizophrenia. Harms may include in-game discrimination, disordered gaming, as well as encouragement of online gambling. There is no longitudinal association between violent games and youth aggression. Conclusions: Psychiatrists should enquire about gaming as part of the sociocultural milieux of patients’ lives, and the perceived mental health benefits and harms of gaming.

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Looi, J. C. L., Wilkes, F. A., Bastiampillai, T., & Allison, S. (2023). Practical psychiatry: Taking gaming seriously – a primer for psychiatrists on gamers and gaming culture. Australasian Psychiatry. https://doi.org/10.1177/10398562231211137

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