In this paper we describe a system for generating textual narrations of what happened in a simulation-based serious game, focusing on the use of focalization (telling the story from the perspective of one of the characters) and flashbacks to give the player insights into the internal state of non-player characters.
CITATION STYLE
Hoek, M., Theune, M., & Linssen, J. (2014). Generating game narratives with focalization and flashbacks. In AAAI Workshop - Technical Report (Vol. WS-14-17, pp. 9–14). AI Access Foundation. https://doi.org/10.1609/aiide.v10i4.12758
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