Generating game narratives with focalization and flashbacks

1Citations
Citations of this article
19Readers
Mendeley users who have this article in their library.

Abstract

In this paper we describe a system for generating textual narrations of what happened in a simulation-based serious game, focusing on the use of focalization (telling the story from the perspective of one of the characters) and flashbacks to give the player insights into the internal state of non-player characters.

Cite

CITATION STYLE

APA

Hoek, M., Theune, M., & Linssen, J. (2014). Generating game narratives with focalization and flashbacks. In AAAI Workshop - Technical Report (Vol. WS-14-17, pp. 9–14). AI Access Foundation. https://doi.org/10.1609/aiide.v10i4.12758

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free