Described is a procedure for executing a visible surface algorithm in a new multi-microprocessor system which utilizes distributed image and depth ("Z") buffers. It is shown that despite image distribution over a large number of processing and memory units, object coherence can still be maintained and used to reduce the number of calculations needed to generate a continuous-tone visible surface image.
CITATION STYLE
Fuchs, H. (1977). Distributing a visible surface algorithm over multiple processors. In Proceedings of the 1977 Annual Conference, ACM 1977 (pp. 449–451). Association for Computing Machinery, Inc. https://doi.org/10.1145/800179.810237
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