Applying the "Team player" approach on car design

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Abstract

Automation can cause problems with 'the human factor'. One approach is to make automation become a team player. A team player agrees on a common ground, they show intention, they show reasoning, express their limits of performance and so on. This approach has been applied to adaptive driver information in the present study. Ten experts on different in-vehicle systems were interviewed. The experts found the team play approach both challenging and interesting. However, the experts also found a difficulty in combining the increased visual workload required to "be a team player" with car driving, that is already visually, manually and cognitively challenging. The experts believed that the approach described by the researchers rather described agents before they become team players than being team players. What is needed is " teambuilding"; the solution suggested is a compromise and could be described as a separate view for the above mentioned information. © 2009 Springer Berlin Heidelberg.

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APA

Davidsson, S., & Alm, H. (2009). Applying the “Team player” approach on car design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 5639 LNAI, pp. 349–357). https://doi.org/10.1007/978-3-642-02728-4_37

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