We present a targeted curricular improvement on an interdisciplinary Videogames Bachelor of Arts, to be implemented in the 2022/23 academic year. The aim is to solve student adaptation issues with the program's interdisciplinarity that were heightened by the COVID-19 pandemic.
CITATION STYLE
Fachada, N., De Andrade, D., Serra, P., Codices, N., Luz, F., Lopes, P., … Neves, P. (2022). Improving the CS Curriculum of a Top-Down Videogames BA. In ACM International Conference Proceeding Series (pp. 62–63). Association for Computing Machinery. https://doi.org/10.1145/3569173.3569183
Mendeley helps you to discover research relevant for your work.