On repeated games with imperfect public monitoring: From discrete to continuous time

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Abstract

Motivated by recent path-breaking contributions in the theory of repeated games in continuous time, this paper presents a family of discretetime games which provides a consistent discrete-time approximation of the continuous-time limit game. Using probabilistic arguments, we prove that continuous-time games can be defined as the limit of a sequence of discretetime games. Our convergence analysis reveals various intricacies of continuoustime games. First, we demonstrate the importance of correlated strategies in continuous-time. Second, we attach a precise meaning to the statement that a sequence of discrete-time games can be used to approximate a continuous-time game.

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APA

Staudigl, M., & Steg, J. H. (2017). On repeated games with imperfect public monitoring: From discrete to continuous time. Journal of Dynamics and Games, 4(1), 1–23. https://doi.org/10.3934/jdg.2017001

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