This paper introduces a learning scenario created for a serious game to develop competences in the domain of sustainable manufacturing, by applying a Lifecycle Assessment (LCA). A set of behavioral indicators is introduced to assess how particular competences do change while the player is engaged in playing the game scenario. It furthermore presents early evaluation results of the game scenario on a sample of master grade students at the University of Bremen. © IFIP International Federation for Information Processing 2013.
CITATION STYLE
Duin, H., Cerinsek, G., Oliveira, M., Bedek, M., & Dolinsek, S. (2013). Using behavioral indicators to assess competences in a sustainable manufacturing learning scenario. In IFIP Advances in Information and Communication Technology (Vol. 397, pp. 582–589). Springer New York LLC. https://doi.org/10.1007/978-3-642-40352-1_73
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