We present initial results from ACCME, A Co-operative Co-evolutionary Metroidvania Engine, which uses co-operative co-evolution to automatically evolve simple platform games. We describe the system in detail and justify the use of co-operative co-evolution. We then address two fundamental questions about the use of this method in automated game design, both in terms of its ability to maximise fitness functions, and whether our choice of fitness function produces scores which correlate with player preference in the resulting games. © 2012 Springer-Verlag.
CITATION STYLE
Cook, M., Colton, S., & Gow, J. (2012). Initial results from co-operative co-evolution for automated platformer design. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 7248 LNCS, pp. 194–203). https://doi.org/10.1007/978-3-642-29178-4_20
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