This paper explores the evolutionary changes of Chinese chess variants such as Chinese dark chess. A computer program is created for each variant and self-play experiments are performed to collect many data such as the average number of possible moves and game length. These data are analyzed to examine the degree of game sophistication, while game refinement measure is employed for the assessment.
CITATION STYLE
Xiong, S., Ye, A., & Iida, H. (2020). A game informatical analysis of dark chess by game refinement theory. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 323 LNICST, pp. 358–368). Springer. https://doi.org/10.1007/978-3-030-51005-3_30
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