A game informatical analysis of dark chess by game refinement theory

0Citations
Citations of this article
3Readers
Mendeley users who have this article in their library.
Get full text

Abstract

This paper explores the evolutionary changes of Chinese chess variants such as Chinese dark chess. A computer program is created for each variant and self-play experiments are performed to collect many data such as the average number of possible moves and game length. These data are analyzed to examine the degree of game sophistication, while game refinement measure is employed for the assessment.

Cite

CITATION STYLE

APA

Xiong, S., Ye, A., & Iida, H. (2020). A game informatical analysis of dark chess by game refinement theory. In Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST (Vol. 323 LNICST, pp. 358–368). Springer. https://doi.org/10.1007/978-3-030-51005-3_30

Register to see more suggestions

Mendeley helps you to discover research relevant for your work.

Already have an account?

Save time finding and organizing research with Mendeley

Sign up for free