This paper describes a set of models and related data elements that represent physical properties needed by the simulation algorithms in a virtual environment. This paper also describes a VRML based editor called the SimVRML editor. The data elements represent physical properties used by common models that perform general simulation within virtual environments. The data element class definitions described in this paper can be used by model algorithms and model classes related to the following simulation categories: Vehicle operations, ship and submarine operations, aircraft operations, sensor operations (electronic and visual), communications, role playing, combat operations, industrial, chemical and biological. The SimVRML editor is a virtual environment for editing simulation properties used within general virtual environments that support physical behaviors.
CITATION STYLE
Richardson, J. F. (1998). VRML based behaviour database editor. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 1434, pp. 49–62). Springer Verlag. https://doi.org/10.1007/3-540-68686-x_5
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