Research on Chinese Traditional Handicraft Education Expansion Model Based on STEAM

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Abstract

Nowadays China has some problems with the application of STEAM education. STEAM education in China have its limitations: A(Art) is always detached from STEAM, falling into a secondary position, which does certainly adverse to the exploration of creativity and the improvement of comprehensive ability. Besides, since Chinese traditional handicrafts have profound humanistic heritage and cultural connotations, they could be used as high-quality teaching resources, but lack the educational forms and teaching contents that meet the demands of the era and are easily accepted by the public. Especially for traditional handicraft teaching, due to the one-sidedness of teaching content, the passive nature of teaching methods and the conventional non-cooperative teaching form, participants can only experience the production process in a short period, but lack awareness of the history and diversity of traditional crafts. We put forward the research and practice of the STEAM class extended curriculum with the theme of traditional handicrafts based on the STEAM education framework. From the four dimensions of knowledge, ability, thinking and innovation, the participants’ ability to innovate and apply traditional handicrafts are significantly enhanced, thereby we could gradually improve the participants’ individualized perception of traditional handicrafts. provide time-oriented and cultural teaching contents for STEAM extended curriculum in China, new development ideas, and models for current traditional handicraft teaching. This paper takes Cantonese Porcelain as an example to explore the STEAM extended curriculum. We designed and organized the intelligent handicraft innovation workshop, and systematically discussed how to design the teaching content and education practice based on the multi-level extended education model of STEAM education framework.

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APA

Ji, Y., Liu, Y., Sun, X., Tan, P., Fu, T., & Feng, K. (2019). Research on Chinese Traditional Handicraft Education Expansion Model Based on STEAM. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 11585 LNCS, pp. 413–427). Springer Verlag. https://doi.org/10.1007/978-3-030-23538-3_32

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